Rook and FreeCell is tasked with helping each other get through the pyramid's maze using hieroglyphic gateways within ten minutes before they are locked inside forever. Whilst they quickly figure out the relationships of which gates open up with other, they soon find themselves at a dead end. Freecell suggests that they stop thinking like Solvers and instead think like Givers, deducing what methods Raetsel would use to keep them trapped inside, discovering the puzzle's weakness and arriving at the center of the maze in time...