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Yuriko Nishinotouin, a member of the student council and president of the Culture Club, challenges Yumeko to the "Life or Death" game she just defeated Mary at. In this game, players bet on numbers on where swords in a cup will land, potentially winning or losing 30 times the amount they bet depending on how the swords land. After the first game ends in a draw, Yumeko goes all in, deducing that Yuriko has been cheating by having the dealer wear magnets on her hand to affect the movement of the swords. Just as Yuriko becomes panicked over the thought of potentially ...